Stumbling Toward 'Awesomeness'

A Technical Art Blog

Wednesday, July 5, 2017

Skin Weights Savior

Lots of people were interested in Deformer Weights and ways to save/load skin weights faster. Trowbridge pointed out that the API now allows for setting in one go, no loops needed, like the C++ call. Aaron Carlisle on our team here at Epic had noticed the same thing. Aaron took the time to write up a post going over it here:

Using GetWeights and SetWeights in the Maya Python API

Also, it looks like you can get/set blind data in one go now… 😮

posted by Chris at 11:20 PM  

1 Comment »

  1. Thanks for sharing Chris 🙂

    Comment by Aaron Carlisle — 2017/07/22 @ 5:31 PM

RSS feed for comments on this post. TrackBack URI

Leave a comment

Powered by WordPress