Displaying half the data: But twice as fast!
In Maya 2016, by default, Node Editor cannot display more than 500 connections. Let’s put this in perspective. Let’s say you have two attributes and each drives 20 joints. BOOM, you’re over the limit bro.. what you doin? Why you breakin’ Maya?
The solution, the warning says is to set an option var. Oh yeah that’s a frickin’ charm, that’s like unlocking all streets on my GPS by loosening a nut on the underside of my car.
I count on this visual editor to display connections, that’s all it needs to do. I have had rigs that make this update once every 10 seconds, but at least I could find what I was looking for and troubleshoot it. I would much rather a drop in fidelity, like stop drawing nice curves or something –than just randomly not displaying data.
How is that even an option? Sometimes my mind wanders:
“Sir, we noticed that on some systems, the software can get slow if we display more than 500 connections.”
“How did you fix it?”
“Well we just decided not to show more than 500 connections.”
“Stellar work Raymond. Can this limit be adjusted in the Settings and Preferences? Maybe the first time Maya opens or the user opens Node Editor it can be set based on his hardware.”
“Well right now it’s an optionVar, I mean that works well enough for me.”
Here’s what you can enter into the mel evaluation line in the lower left to set your max display depth to ten million:
optionVar -iv "editorConnectionScanLimit" 10000000; |
I think ADSK probably hates me by now. ¬.¬