Stumbling Toward 'Awesomeness'

A Technical Art Blog

Tuesday, July 19, 2011

SIGGRAPH 2011

I am volunteering again in the Studio; giving three small talks at SIGGRAPH, drop me a line if you will be in Vancouver.

Rigging Characters for CryENGINE

How to rig, skin, and export a character for CryENGINE 3. Topics include physics setup, building characters from many skinned meshes, and creating Character Definitions and Character Parameter files. These rigging basics are applicable to most run-time game engines.

Introduction to Python Scripting

In this introduction to Python, a powerful scripting language used by many 3D applications, attendees learn the basics and explore small example scenarios gleaned from actual game and film productions. The sessions are taught in a way that should empower attendees to immediately begin creating time-saving python scripts and applications.

World Creation in CryENGINE

Have you ever wanted to make a videogame? This session shows how to build a small level in the freely available CryENGINE 3 SDK. Topics include: world building and tools (FlowGraph, CryENGINE’s visual scripting language, and Trackview, the camera sequencing and directing tools). In less than an hour, attendees create their own playable video games.

posted by admin at 9:32 AM  

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