Stumbling Toward 'Awesomeness'

A Technical Art Blog

Saturday, May 7, 2016

Simple Runtime Rigging in UE4

This is something that I found when cleaning my old computer out at work this week after an upgrade. This is an example of using a look at controller and a blendspace to drive a fleshy eye deformation in UE4 live at runtime.

This is the technique Jeremy Ernst used on Smaug’s eye in the demo we did with Weta over a year ago. Create a 2d blendspace for the eye poses. Export out left, right, up, down poses and connect them:


Grab the local transform from the eye, and set two vars with it:


Create a Look At Controller and integrate the blendspace:


posted by Chris at 7:40 AM  

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