Stumbling Toward 'Awesomeness'

A Technical Art Blog

Tuesday, October 25, 2016

Skin Save/Load Tool


Some had asked me to package the previous code together into a tool. I was reluctant because there were many situations where it just didn’t work. I made something to aid a discussion on the beta forum.

However, accidentally, I seem to have the code working. It’s odd, but the solution to skinClusters not being paintable after deformerWeights was used to load them was to try and make another skinCluster (which errors, but fixes the Artisan issue).

I have tossed this on GitHub here:


posted by Chris at 10:46 AM  

1 Comment »

  1. Hi

    I stumbled across your page and script to import and export weight maps in Maya and thought I’d give it a go. The .py file seems to be an HTML document in disguise though! Am I doing something wrong? Would appreciate some guidance if not, could you shoot me an email at the address provided?

    Thanks, and also much appreciate you taking the time to write then publish the script in the first place.

    Comment by Nick — 2016/11/02 @ 7:41 PM

RSS feed for comments on this post. TrackBack URI

Leave a comment

Powered by WordPress