DeformerWeights Command, Cloaked Savior?

This post was originally going to be entitled ‘Why Everyone Writes their Own Skin Exporter’. Maya’s smooth skin weight export tool hasn’t changed since Maya 4.0 when it was introduced 15 years ago. It saves out greyscale weightmaps in UV space, one image per joint influence per mesh. The only update they have done in … Continue reading DeformerWeights Command, Cloaked Savior?