Stumbling Toward 'Awesomeness'

A Technical Art Blog

Monday, July 16, 2012

CINEBOX SIGGRAPH Talk and Studio Workshops

CRYENGINE CINEBOX

I am giving a talk at SIGGRAPH 2012 entitled ‘Film/Game Convergence: What’s Taking So Long?‘ where I discuss the inherent differences between games and film and go over a few case studies of projects that attempted to use a game engine for film previs. I also talk a bit about the development of our CINEBOX application, the decisions we had to make, and how we dealt with many of the issues previous attempts have run into.

STUDIO WORKSHOPS

I will be giving two more Studio Workshops this year, the first is a followup to last year’s Introduction to Python, entitled ‘Python Scripting in Maya‘. The other workshop is ‘Building a Game Level‘, which is the same basic workshop I gave last year where I show people how to make a playable game level in CryEngine in an hour. Studio Workshops are hands-on sessions where each attendee has a computer and follows along with the instructor. It’s a great chance for people of all ages to learn new things.

posted by admin at 8:06 PM  

Tuesday, July 19, 2011

SIGGRAPH 2011

I am volunteering again in the Studio; giving three small talks at SIGGRAPH, drop me a line if you will be in Vancouver.

Rigging Characters for CryENGINE

How to rig, skin, and export a character for CryENGINE 3. Topics include physics setup, building characters from many skinned meshes, and creating Character Definitions and Character Parameter files. These rigging basics are applicable to most run-time game engines.

Introduction to Python Scripting

In this introduction to Python, a powerful scripting language used by many 3D applications, attendees learn the basics and explore small example scenarios gleaned from actual game and film productions. The sessions are taught in a way that should empower attendees to immediately begin creating time-saving python scripts and applications.

World Creation in CryENGINE

Have you ever wanted to make a videogame? This session shows how to build a small level in the freely available CryENGINE 3 SDK. Topics include: world building and tools (FlowGraph, CryENGINE’s visual scripting language, and Trackview, the camera sequencing and directing tools). In less than an hour, attendees create their own playable video games.

posted by admin at 9:32 AM  

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